INFORMATION PROCESSING DEVICE AND GAME PROGRAM

PROBLEM TO BE SOLVED: To promote continuous occurrences of events such as skills in a network game.SOLUTION: A plurality of friend characters 148 are automatically moved to attack enemy characters 150. A turn is sequentially given to the friend characters 148. The turn is an opportunity of causing e...

Full description

Saved in:
Bibliographic Details
Main Author IWASAKI YUKI
Format Patent
LanguageEnglish
Japanese
Published 15.03.2018
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:PROBLEM TO BE SOLVED: To promote continuous occurrences of events such as skills in a network game.SOLUTION: A plurality of friend characters 148 are automatically moved to attack enemy characters 150. A turn is sequentially given to the friend characters 148. The turn is an opportunity of causing each friend character 148 to activate a skill. An activation condition is set in the skill, and a character to whom a turn is given activates a skill if the activation condition is established. When the activation condition is not established, the turn is skipped. As a continuous frequency of skill activation increases, attack force due to the skill activation is added more.SELECTED DRAWING: Figure 6 【課題】ネットワークゲームにおけるスキルなどのイベントの連発を促す。【解決手段】複数のフレンド・キャラクタ148を自動的に移動し、敵キャラクタ150を攻撃する。フレンド・キャラクタ148には順次ターンが与えられる。ターンは、フレンド・キャラクタ148がスキルを発動させる機会である。スキルには発動条件が設定されており、ターンを与えられたキャラクタは発動条件が成立していればスキルを発動する。発動条件が不成立のときにはターンはスキップされる。スキル発動の連続回数が多くなるほどスキル発動にともなう攻撃力が加重される。【選択図】図6
Bibliography:Application Number: JP20160175249