GAME MACHINE

PROBLEM TO BE SOLVED: To enhance a game interest.SOLUTION: In a Pachinko machine 1 according to the current invention, when "jackpot 3" to "jackpot 7" are won, out-ball notice performance suggesting an expectation prize ball number is executed. When the expectation prize ball num...

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Bibliographic Details
Main Author WASADA YUYA
Format Patent
LanguageEnglish
Japanese
Published 25.01.2018
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Summary:PROBLEM TO BE SOLVED: To enhance a game interest.SOLUTION: In a Pachinko machine 1 according to the current invention, when "jackpot 3" to "jackpot 7" are won, out-ball notice performance suggesting an expectation prize ball number is executed. When the expectation prize ball number suggested by the out-ball notice performance does not reach an expectation prize ball number related to the kind of a won jackpot game state, one or more additional performance is executed. Each additional performance is executed when one execution opportunity among a plurality of execution opportunities including a first execution opportunity and a second execution opportunity is generated. In particular, the second execution opportunity is generated as game balls enter an out-port 58.SELECTED DRAWING: Figure 42 【課題】 遊技の興趣を向上する。【解決手段】 本発明に係るパチンコ機1では、「大当たり3」〜「大当たり7」に当選した場合に、期待賞球数を示唆する出球予告演出が実行される。また、出球予告演出により示唆された期待賞球数が、当選した大当たり遊技状態の種別に係る期待賞球数に達してない場合に、1回又は複数回の上乗せ演出が実行される。そして、各回の上乗せ演出は、第1実行契機と、第2実行契機と、を含む複数の実行契機のうち一の実行契機の発生に応じて実行される。特に、第2実行契機は、アウト口58への遊技球の入球に応じて発生する契機となっている。【選択図】 図42
Bibliography:Application Number: JP20160142821