SERVER SYSTEM AND PROGRAM

PROBLEM TO BE SOLVED: To provide a server device and program which limit excessive charging caused by stirring up a speculative spirit and prevent amusement or advantages from being reduced when proceeding a game.SOLUTION: A server device of the present invention comprises: a game control unit for c...

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Bibliographic Details
Main Authors MINAMI KIYOSHI, ONDA AKIO
Format Patent
LanguageEnglish
Japanese
Published 14.12.2017
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Summary:PROBLEM TO BE SOLVED: To provide a server device and program which limit excessive charging caused by stirring up a speculative spirit and prevent amusement or advantages from being reduced when proceeding a game.SOLUTION: A server device of the present invention comprises: a game control unit for controlling the progression of a prescribed game that includes a charging element; a management unit for managing a charging history per player that pertains to the charging element; a calculation unit for calculating a cumulative charge amount for each player in a unit accounting period on the basis of the charging history; a determination unit for determining, for each player, whether or not the cumulative charge amount has reached a prescribed upper limit; a limiting unit for limiting the purchase of the charging element by an upper-limit reached player whose cumulative charge amount has reached the upper limit for a remaining period from when the upper limit is reached to the termination of the unit accounting period; and a privilege control unit for controlling the granting the upper-limit reached player a privilege relating to the progression of the game in the remaining period in accordance with a required time from the start of the unit accounting period to when the upper limit is reached.SELECTED DRAWING: Figure 2 【課題】射幸心を煽ることによって生ずる過度な課金を制限し、ゲームを進行させる場合の興趣性や利点を低下させないサーバ装置及びプログラムを提供する。【解決手段】本発明のサーバ装置は、課金要素を含む所与のゲームの進行を制御するゲーム制御部と、前記課金要素に係るプレーヤ毎の課金履歴を管理する管理部と、前記課金履歴に基づき単位会計期間内における累積課金額をプレーヤ毎に算出する算出部と、前記累積課金額が所与の上限額に到達したか否かをプレーヤ毎に判定する判定部と、前記累積課金額が前記上限額に到達した到達プレーヤによる前記課金要素の購入を、前記到達から前記単位会計期間の終了までの残り期間中に制限する制限部と、前記単位会計期間の開始から前記到達までの所要時間に応じて、前記残り期間における前記ゲームの進行に関わる特典を、前記到達プレーヤへ付与する制御を行う特典制御部と、を備える。【選択図】図2
Bibliography:Application Number: JP20160112925