GAME MACHINE

PROBLEM TO BE SOLVED: To solve a problem, in the case where a sub-line error and a main-line error overlap in a game machine of the prior art, a priority is determined to notify only either information, and, in addition error releasing means is common between the sub-system error and the main-system...

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Main Authors MORISHITA YASUYOSHI, HIDAKA SHIGEYUKI, KOJIMA NAOYUKI, YOSHIDA MITSURU, YAMASHITA YASUSHI, NORITA ATSUSHI, OKAZAKI HIDEAKI, ONO SHINYA
Format Patent
LanguageEnglish
Japanese
Published 30.11.2017
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Summary:PROBLEM TO BE SOLVED: To solve a problem, in the case where a sub-line error and a main-line error overlap in a game machine of the prior art, a priority is determined to notify only either information, and, in addition error releasing means is common between the sub-system error and the main-system error thereby to cause a problem that an error occurrence situation cannot be precisely grasped.SOLUTION: A game machine comprises separately: first release means for releasing a main-line error; and second release means (or a maintenance switch 20MS) for releasing a sub-line error. In the case where a main-line error signal and a sub-line error signal occur in an overlap manner, an overlap notification is made in an error screen, but the releases are performed separately by the first release means and the second release means.SELECTED DRAWING: Figure 8 【課題】従来の遊技機では、サブ系エラーとメイン系エラーが重複発生した場合に、優先度を決めてどちらかのエラー情報だけを報知していた。これに加え、エラーの解除手段がサブ系エラーとメイン系エラーで共通であったことから、エラー発生状況を正確に把握することができないことがあるという問題があった。【解決手段】メイン系エラーを解除する第1解除手段とサブ系エラーを解除する第2解除手段(メンテナンススイッチ20MS)とを別個に設ける。メイン系エラー信号とサブ系エラー信号が重複して発生した場合はエラー画面において重複して報知するが、解除は第1解除手段と第2解除手段によりそれぞれ別個に行う。【選択図】図8
Bibliography:Application Number: JP20160102901