PROGRAM, INFORMATION PROCESSING DEVICE, AND METHOD FOR CONTROLLING INFORMATION PROCESSING DEVICE
PROBLEM TO BE SOLVED: To provide a program for improving user's interest to a match to be performed in a match game, an information processor, and a method for controlling the information processor.SOLUTION: The program causes an information processing device 2 to execute: a storage step for st...
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Main Authors | , , |
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Format | Patent |
Language | English Japanese |
Published |
24.11.2017
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a program for improving user's interest to a match to be performed in a match game, an information processor, and a method for controlling the information processor.SOLUTION: The program causes an information processing device 2 to execute: a storage step for storing the card threshold of each of a plurality of cards to be used in a match; a step for displaying a least a portion of cards among the plurality of cards in a first area 400b on a screen 4 on which the match is performed; a step for selecting a card in accordance with a user's operation for moving the card from the first area 400b of the screen 4 to a second area 400a; and a step for executing different processing in accordance with a card when a parameter indicating an elapsed time after the card is selected reaches the threshold of the card.SELECTED DRAWING: Figure 13
【課題】対戦ゲームにおいて行われる対戦に対するユーザの興味を向上するプログラム、情報処理装置、及び情報処理装置の制御方法を提供する。【解決手段】プログラムは、情報処理装置2に、対戦に用いられる複数のカードのそれぞれについてカードの閾値を記憶する記憶ステップと、対戦を行う画面4上の第1領域400b内に、複数のカードのうち少なくとも一部のカードを表示するステップと、画面4の第1領域400bから第2領域400aへカードを移動させるユーザの操作に応じて、カードを選択するステップと、カードが選択されてから経過した時間を示すパラメータが該カードの閾値に達した場合に、該カードに応じて異なる処理を実行するステップと、を実行させる。【選択図】図13 |
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Bibliography: | Application Number: JP20170159114 |