GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of executing a game performance that may improve performance effects and game properties.SOLUTION: When the number of times of special symbol variation that does not turn out a jackpot, is the last number of variation in a probability variable...

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Bibliographic Details
Main Authors SHIMADA TAKEZO, SHIRAI MASATERU
Format Patent
LanguageEnglish
Japanese
Published 12.10.2017
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Summary:PROBLEM TO BE SOLVED: To provide a game machine capable of executing a game performance that may improve performance effects and game properties.SOLUTION: When the number of times of special symbol variation that does not turn out a jackpot, is the last number of variation in a probability variable state, and if a jackpot is determined by jackpot determination means 43a and 4R-jackpot symbols are determined by symbol determination means 43b, the game machine executes a 4R-jackpot-dedicated performance pattern corresponding to a symbol variation pattern dedicated to the 4R jackpot and, when the jackpot is determined by the jackpot determination means 43a and 15R-jackpot symbols are determined by the symbol determination means 43b, the game machine executes a 15R-jackpot-dedicated performance pattern corresponding to a symbol variation pattern dedicated to the 15R jackpot.SELECTED DRAWING: Figure 31 【課題】演出効果及び遊技性を高め得る遊技演出を実行可能な遊技機を提供する。【解決手段】確変遊技状態において、大当りとならない特別図柄変動回数が最終変動回数目のときに、大当り判定手段43aによりと大当りと判定され且つ図柄判定手段43bにより4R大当り図柄が判定された場合には、4R当り専用の図柄変動パターンに対応する4R大当り専用の演出パターンが実行され、大当り判定手段43aにより大当りと判定され且つ図柄判定手段43bにより15R大当り図柄が判定された場合には、15R大当り専用の図柄変動パターンに対応する15R大当り専用の演出パターンが実行される。【選択図】図31
Bibliography:Application Number: JP20160073933