GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of executing a read-ahead performance rich in an element of surprise.SOLUTION: A game machine includes read-ahead performance execution means for executing a predetermined read-ahead performance relating to starting information corresponding to...

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Bibliographic Details
Main Author WASADA YUYA
Format Patent
LanguageEnglish
Japanese
Published 05.10.2017
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Summary:PROBLEM TO BE SOLVED: To provide a game machine capable of executing a read-ahead performance rich in an element of surprise.SOLUTION: A game machine includes read-ahead performance execution means for executing a predetermined read-ahead performance relating to starting information corresponding to a prior determination result, based on the prior determination result to execute a read-ahead performance with a probability higher than that before a count value reaches a specified number, based on the fact that the count value of count means for counting the number of game balls discharged from a game board surface reaches the specified number.SELECTED DRAWING: Figure 36 【課題】意外性に富んだ先読み演出を実行可能な遊技機を提供する。【解決手段】事前判定の結果に基づいて、当該事前判定の結果と対応する始動情報に関する所定の先読み演出を実行する先読み演出実行手段を備え、遊技盤面から排出された遊技球数をカウントするカウント手段のカウント値が所定数に達したことに基づいて、カウント値が所定数に達する前の確率よりも高い確率で先読み演出を実行する。【選択図】図36
Bibliography:Application Number: JP20160066530