GAME DEVICE, GAME PROGRAM, GAME METHOD, AND GAME SYSTEM

PROBLEM TO BE SOLVED: To provide a game device capable of adjusting an amount of parameters to consume in action in a game which executes actions consuming the parameters.SOLUTION: A game processing part executes a game with a battle scene. The game processing part executes attack in the game by con...

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Bibliographic Details
Main Authors KITA KAORU, MORIMOTO YUKIO, TANABE KENSUKE
Format Patent
LanguageEnglish
Japanese
Published 24.08.2017
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Summary:PROBLEM TO BE SOLVED: To provide a game device capable of adjusting an amount of parameters to consume in action in a game which executes actions consuming the parameters.SOLUTION: A game processing part executes a game with a battle scene. The game processing part executes attack in the game by consuming paints of a plurality of colors, reflects effects of the attack to the game, and reduces paints possessed in accordance with paint consumption. The game processing part executes attack by consuming the paints of the plurality of colors according to a consumption ratio determined with respect to attack to perform, performs actions by changing consumption ratio of the paints of a plurality of colors when at least one of parameters necessary for actions to perform lacks, generates a game screen different from when the consumption ratio is unchanged in the case that the consumption ratio is changed, and reflects an effect different from when the consumption ratio is unchanged to the game.SELECTED DRAWING: Figure 11 【課題】パラメータを消費するアクションを実行するゲームにおいて、アクションにおいて消費するパラメータの量を調整できるゲーム装置を提供する。【解決手段】ゲーム処理部は、バトルシーンを伴うゲームを実行する。ゲーム処理部は、複数色のペンキを消費することでゲーム内における攻撃を実行させ、攻撃の効果をゲームに反映させ、かつ、ペンキの消費に応じて所持ペンキを減少させる。ゲーム処理部は、実行する攻撃について決められた消費割合に従って複数色のペンキを消費して攻撃を実行するとともに、実行するアクションに必要なパラメータの少なくとも1つが不足しているときは、複数の色のペンキの消費割合を変更してアクションを実行し、消費割合を変更したときに、消費割合を変更していないときとは異なるゲーム画面を生成し、かつ、消費割合を変更したときに、消費割合を変更していないときとは異なる効果をゲームに反映させる。【選択図】図11
Bibliography:Application Number: JP20160030397