SLOT MACHINE
PROBLEM TO BE SOLVED: To reduce economical burden on a game hall in the case of introducing game machines adopting a point award system.SOLUTION: A CU (card unit) connected to an S table (slot machine) adopting a point award system stores awarded points usable for games on the S table. Information o...
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Main Authors | , , , , |
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Format | Patent |
Language | English Japanese |
Published |
20.07.2017
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To reduce economical burden on a game hall in the case of introducing game machines adopting a point award system.SOLUTION: A CU (card unit) connected to an S table (slot machine) adopting a point award system stores awarded points usable for games on the S table. Information on the number of increased point due to a prize etc. and the number of decreased points due to bet setting are transmitted every 200 ms. The CU receives the information to update and store the number of awarded points. By execution of a recovery process resolving a communication failure state occurring between the CU and the S table, recovery data with which a change amount in game data in the S table may be identified is transmitted to the CU. The CU updates the game data on the basis of the recovery data.SELECTED DRAWING: Figure 5
【課題】持点式のスロットマシンを導入する場合の遊技場の経済的負担を軽減する。【解決手段】持点式のS台(スロットマシン)と接続されるCU(カードユニット)は、S台で遊技に使用可能とされる持点を記憶する。S台からCUに対して、入賞等に応じた加算数および賭数設定に応じた減算数の情報を200ms毎に送信する。これを受信したCUは持点を更新し記憶する。CUとS台との間で生じた通信不能状態を解消させる復旧処理の実行までに、S台での遊技データの変化量を特定可能なリカバリデータがCUに送信され、CUでは、リカバリデータ基づいて遊技データを更新する。【選択図】図5 |
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Bibliography: | Application Number: JP20170080324 |