GAME MACHINE

PROBLEM TO BE SOLVED: To prevent a game from becoming monotonous by diversifying amusement.SOLUTION: An RT3 state shifted from an RT1 state and having a replay probability higher than the RT1 state, and an RT4 state shiftable from the RT3 state and having a replay probability lower than the RT1 stat...

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Bibliographic Details
Main Author KAWAE DAISUKE
Format Patent
LanguageEnglish
Japanese
Published 13.07.2017
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Summary:PROBLEM TO BE SOLVED: To prevent a game from becoming monotonous by diversifying amusement.SOLUTION: An RT3 state shifted from an RT1 state and having a replay probability higher than the RT1 state, and an RT4 state shiftable from the RT3 state and having a replay probability lower than the RT1 state are provided. When ART is executed in the RT3 state, and a blank is displayed in winning of a shooting order bell B having a low winning probability in the RT4 state, a shift to the RT1 is performed. Presence or absence of a shift among respective game states is controlled by shooting order when a predetermined shooting order replay is won, and shooting order is navigated. Depending on whether navigation is followed, maintenance of a stay in the RT1 state, where return is not permitted after ART is performed once although the base is high, or maintenance of a stay in the RT4 state, where a shift to an ART state is repeatedly permitted although the base is low, can be selected.SELECTED DRAWING: Figure 8 【課題】遊技性を多様化して、遊技が単調にならないようにする。【解決手段】RT1状態から移行しRT1状態よりもリプレイ確率が高いRT3状態と、RT3状態から移行可能でありRT1状態よりもリプレイ確率が低いRT4状態とを設け、RT3状態ではARTが実行され、RT4状態において当選確率の低い打順ベルBの当選時にブランクが表示された場合には、RT1状態へ移行する。各遊技状態間の移行有無を、所定の打順リプレイの当選時の打順によって制御し、打順をナビする。ナビに従うか否かによって、ベースは高いが一度ARTが行われた後は戻って来られないRT1状態での滞在を維持するか、ベースは低いがART状態へ繰り返し移行可能なRT4状態での滞在を維持するかを選択することができる。【選択図】図8
Bibliography:Application Number: JP20160002905