PROGRAM AND GAME DEVICE

PROBLEM TO BE SOLVED: To provide a program in which a behavior which a player desires to make a player character perform is set in advance, the game proceeds in a manner in which the player character performs the set behavior, and which achieves a novel technique different from a technique in prior...

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Bibliographic Details
Main Authors TAMAKI AYA, YAMAMOTO HARUYOSHI
Format Patent
LanguageEnglish
Japanese
Published 23.03.2017
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Summary:PROBLEM TO BE SOLVED: To provide a program in which a behavior which a player desires to make a player character perform is set in advance, the game proceeds in a manner in which the player character performs the set behavior, and which achieves a novel technique different from a technique in prior arts.SOLUTION: A player operates schedule setting operation icons 12a-12f for making a player character 4 achieve a clear goal which is displayed by a clear requirement display body 13, then selects plural labor behaviors containing action elements and recovery elements sequentially, for setting a time schedule 14. After setting the schedule, if a behavior start operation input is performed, the player character 4 executes the scheduled labor behavior, then according to the executed labor behavior, a stamina value of the player character 4 is changed. The stamina value affects a determination (success/failure) of a performance of the labor behavior of the player character 4, and if failures of the labor behavior continue, it becomes difficult to achieve the clear goal.SELECTED DRAWING: Figure 6 【課題】プレーヤキャラクタに行わせたい行動を予め設定しておいて、その設定された行動をプレーヤキャラクタに行わせてゲームが進行するという技術でありながら、従来の技術とは異なる、新たな技術を実現したプログラムを提供する。【解決手段】プレーヤは、クリア要件表示体13で表示されるクリア目標をプレーヤキャラクタ4に達成させるために、スケジュール設定操作アイコン12a〜12fを操作して、アクション要素と回復要素とを含む複数の使役行動を順番に選択してタイムスケジュール14を設定する。スケジュール設定後、行動開始操作入力をすると、プレーヤキャラクタ4はスケジュールされた使役行動を実行し、実行した使役行動に応じてプレーヤキャラクタ4のスタミナ値が変化する。スタミナ値は、プレーヤキャラクタ4の使役行動の成果の判定(成功/失敗)に影響し、使役行動の失敗が続くとクリア目標の達成は困難となる。【選択図】図6
Bibliography:Application Number: JP20150183388