MANAGEMENT SYSTEM FOR GAME HOUSE
PROBLEM TO BE SOLVED: To provide a system capable of making an analysis on what feelings a player has and what movements he or she makes for a performance carried out by a game machine.SOLUTION: A management system 1 for a game house for managing a game machine that can convert performance informati...
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Main Author | |
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Format | Patent |
Language | English Japanese |
Published |
09.03.2017
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a system capable of making an analysis on what feelings a player has and what movements he or she makes for a performance carried out by a game machine.SOLUTION: A management system 1 for a game house for managing a game machine that can convert performance information indicating a type of performance to an acoustic watermark, and output it by superimposing it on an effective sound includes: performance specification means for acquiring performance information from the acoustic watermark and specifying a type of the performance; game ending specification means for specifying a game ending point of time when a game is ended by a player; and ending trigger performance specification means for specifying a type of performance carried out within a predetermined period dating back from the game ending point of time as an ending trigger performance.SELECTED DRAWING: Figure 1
【課題】遊技機で実行される演出に対して遊技者がどのような感情を抱き、どのような動向を示すのかについて分析可能なシステムを提供すること。【解決手段】演出の種類を示す演出情報を音響透かしに変換し、効果音に重畳させて出力することが可能な遊技機を管理する遊技場用管理システム1であって、音響透かしから演出情報を取得し、演出の種類を特定する演出特定手段と、遊技者が遊技を終了した遊技終了時点を特定する遊技終了特定手段と、遊技終了時点から遡った所定期間内に実行された演出の種類を終了契機演出として特定する終了契機演出特定手段と、を備えている。【選択図】図1 |
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Bibliography: | Application Number: JP20150171069 |