GAME MACHINE
PROBLEM TO BE SOLVED: To provide a technique capable of avoiding the weariness and mannerism regarding a notice presentation being performed during a special period.SOLUTION: The game machine is a model where a mode presentation is changed according to a game state that changes following a progress...
Saved in:
Main Authors | , , , , , |
---|---|
Format | Patent |
Language | English Japanese |
Published |
08.08.2016
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | PROBLEM TO BE SOLVED: To provide a technique capable of avoiding the weariness and mannerism regarding a notice presentation being performed during a special period.SOLUTION: The game machine is a model where a mode presentation is changed according to a game state that changes following a progress of a game, and a special mode presentation is performed suggesting that, regardless of the game state, another possibility to be turned out to a big win is high. If this special mode presentation is performed, as a notice presentation, in addition to a content suggesting that a possibility to be turned out to a big win that corresponds to a variation is high, another content may be selected suggesting that a possibility to be turned out to a big win that corresponds to a variation after the variation is high.SELECTED DRAWING: Figure 46
【課題】特別な期間中において実行される予告演出についての飽きやマンネリを回避することができる技術を提供する。【解決手段】遊技進行に伴い変化する遊技状態に応じてモード演出が変更される機種であって、遊技状態とは関係なく別に大当りに該当する可能性が高いことを示唆する特別なモード演出が実行される。この特別なモード演出が実行されると、予告演出として当該変動に対する大当りに該当する可能性が高いことを示唆する内容の他に、当該変動後の変動に対して大当りに該当する可能性が高いことを示唆する内容が選択されることがある。【選択図】図46 |
---|---|
Bibliography: | Application Number: JP20150020189 |