PACHINKO GAME MACHINE
PROBLEM TO BE SOLVED: To develop a model for achieving further novel amusement in a game machine adopting a concept of creating a game progress state advantageous to a player.SOLUTION: In a first class/first class composite Pachinko game machine, a Pachinko machine is configured to allow a minor jac...
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Main Authors | , , , , , , , , , , , , , , , , |
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Format | Patent |
Language | English Japanese |
Published |
07.07.2016
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To develop a model for achieving further novel amusement in a game machine adopting a concept of creating a game progress state advantageous to a player.SOLUTION: In a first class/first class composite Pachinko game machine, a Pachinko machine is configured to allow a minor jackpot to occur with a high probability based on ball entry into a start pocket in that an electric tulip is provided, and to allow a major jackpot to occur by ball entry into a V zone within an attacker with a high probability in execution of the occurring minor jackpot, and is configured to allow a continuation period of an electric tulip support state to be variable.SELECTED DRAWING: Figure 34
【課題】遊技者にとって有利な遊技進行状態を創り出すという概念を採用した遊技機において、更なる斬新な遊技性が実現されるような機種を開発する。【解決手段】第1種第1種複合型のぱちんこ遊技機において、電チューが設けられた始動口への入球に基づき高確率で小当りを発生させ、且つ、当該発生した小当り実行時にはアタッカー内のVゾーンへ高確率で入球させて大当りを発生させるよう構成されており、電チューサポート状態の継続期間が可変可能に構成されたぱちんこ遊技機。【選択図】図34 |
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Bibliography: | Application Number: JP20140263534 |