GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine not impairing a player's game interest by quickly starting a variable display game in a game state (e.g., a time-shortening game state) that may be advantageous to the player.SOLUTION: The game machine includes first control means that, each time...
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Main Authors | , , |
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Format | Patent |
Language | English Japanese |
Published |
30.06.2016
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine not impairing a player's game interest by quickly starting a variable display game in a game state (e.g., a time-shortening game state) that may be advantageous to the player.SOLUTION: The game machine includes first control means that, each time reducing first operation-start memories stored in first operation-start storage means by one for each, executes a first variable display game by one round for each, and executes control to actuate a first variable winning device according to a result of the first variable display game. The game machine further includes actuation state selection means that alternatively produces a first state where the first variable display game turns out a specific result to be able to actuate the first variable winning device, and a second state where, regardless of execution of the first variable display game, it is impossible to actuate the first variable winning device. The actuation state selection means executes control to change over between the first state and the second state according to the result of a second variable display game.SELECTED DRAWING: Figure 37
【課題】遊技者が有利となりうる遊技状態(例えば時短遊技状態)における変動表示ゲームの開始を迅速に行い遊技者の遊技興趣を妨げないようにする。【解決手段】遊技機において、第1制御手段は、第1始動記憶手段に記憶された第1始動記憶を1個宛減少させる毎に第1変動表示ゲームを1回宛実行し、該第1変動表示ゲームの結果に対応して第1変動入賞装置を作動させる制御を行う。遊技機において、第1変動表示ゲームが特定結果となって第1変動入賞装置を作動させることを可能とする第1状態と、第1変動表示ゲームを実行しながらも前記第1変動入賞装置を作動させることを不能とする第2状態と、を択一的に発生させる作動状態選択手段が備えられる。該作動状態選択手段は、第2変動表示ゲームの結果に対応して、第1状態と第2状態とを切り替える制御を行う。【選択図】図37 |
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Bibliography: | Application Number: JP20160030114 |