GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine or the like capable of moving and stimulating a player.SOLUTION: When a prescribed number of games are consumed in a normal game state, a normal game shifts to a determination game state 1a. An internally won rare winning combination or the like acquir...
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Main Authors | , , , , |
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Format | Patent |
Language | English Japanese |
Published |
23.06.2016
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine or the like capable of moving and stimulating a player.SOLUTION: When a prescribed number of games are consumed in a normal game state, a normal game shifts to a determination game state 1a. An internally won rare winning combination or the like acquires a first item and a second item and individually displays the first item and the second item on a display performance device 11. A sub-control part 160 increases the number of games, based on the first item stored in a RAM 162. An HP is updated based on the second item for each game in a determination game state 1a. In addition to the second item, the HP is updated, based on a lottery result of a combination. Until a pattern display game in the determination game state 1a is completed, a shift to an AT game in a specific game state is performed via a quantity determination game state 1 with satisfaction of (predetermined conditions) 0 in the number of enemies of the updated HP as an opportunity.SELECTED DRAWING: Figure 106
【課題】遊技者に興奮と感動を与えることができる遊技機等を提供することにある。【解決手段】通常ゲームは、通常遊技状態で所定ゲーム数を消化すると、判定遊技状態1aに移行する。内部当選したレア役等により、第一アイテム及び第二アイテムを獲得して表示演出装置11に第一アイテム及び第二アイテムを個別に表示させる。副制御部160は、副制御部160は、RAM162に記憶する第一アイテムに基づいて、遊技回数を増加させる。判定遊技状態1aのゲーム毎に第二アイテムに基づいてHPが更新される。また、前記第二アイテムに加え、役の抽選結果に基づいて、HPが更新される。判定遊技状態1aの図柄表示ゲームを終了するまでに、更新したHPの敵数が0人(所定条件)を満足したことを契機として、数量決定遊技状態1を経由して、特定遊技状態のATゲームへ移行させる。【選択図】図106 |
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Bibliography: | Application Number: JP20140251324 |