GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing control burden for selecting a performance pattern under special games.SOLUTION: A game machine comprises a first counter used for selection of a first performance executed under a special play mode and a second counter used for sel...
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Main Author | |
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Format | Patent |
Language | English Japanese |
Published |
07.04.2016
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine capable of reducing control burden for selecting a performance pattern under special games.SOLUTION: A game machine comprises a first counter used for selection of a first performance executed under a special play mode and a second counter used for selection of a second performance executed under the special play mode. In a case where a predetermined update requirement is satisfied, the first counter updates a value of counter within a first predetermined range and the second counter updates a value of counter within a second predetermined range different from the first predetermined range.SELECTED DRAWING: Figure 5
【課題】 特別遊技中の演出パターンを選択するための制御負担を軽減することができる遊技機を提供する。【解決手段】 遊技機は、特別遊技状態で実行される第1演出の選択に用いられる第1カウンタと、特別遊技状態で実行される第2演出の選択に用いられる第2カウンタとを有する。所定の更新条件が満たされた場合に、第1カウンタは、第1の所定範囲内でカウンタの値を更新し、第2カウンタは、第1の所定範囲と異なる第2の所定範囲内でカウンタの値を更新する。【選択図】 図5 |
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Bibliography: | Application Number: JP20150238382 |