GAME MACHINE

PROBLEM TO BE SOLVED: To set a time from starting the rotation of rotary reels till getting possible to execute stop operations, without depending on stop positions of the rotary reels when executing a start operation.SOLUTION: When a start switch 30 is operated before a game limit time, a game mach...

Full description

Saved in:
Bibliographic Details
Main Authors SUGANO SHOTA, KATAYAMA TAKESHI, IINUMA TAKUMI, KAWAE DAISUKE, TSUBOI TOSHIKI, YAMAMOTO TAKASHI
Format Patent
LanguageEnglish
Japanese
Published 18.02.2016
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:PROBLEM TO BE SOLVED: To set a time from starting the rotation of rotary reels till getting possible to execute stop operations, without depending on stop positions of the rotary reels when executing a start operation.SOLUTION: When a start switch 30 is operated before a game limit time, a game machine causes rotary reels to rotate before the time limit, and invalidates the stop operation, while indices of all of the rotary reels 40 are detected from at least starting the rotation of the rotary reels 40. After the indices of all of the rotary reels 40 have been detected, the operation of the stop switch 50 is validated.SELECTED DRAWING: Figure 6 【課題】回転リールの回転開始後、停止操作が可能となるまでの時間を、スタート操作時の回転リールの停止位置に依存させない。【解決手段】遊技制限時間前に、スタートスイッチ30が操作された場合には、制限時間前回転を実行させ、少なくとも、回転リール40が回転開始してから全ての回転リール40についてインデックスが検知される間は、停止操作を無効とする。全ての回転リール40についてインデックスが検知された後、ストップスイッチ50の操作が有効となる。【選択図】図6
Bibliography:Application Number: JP20150216069