GAME MACHINE

PROBLEM TO BE SOLVED: To increase a player's amusement of transfer by transferring a game state to an AT (Assist Time) game by any of a lottery and a peak.SOLUTION: A game machine includes a normal performance state as a normal one and an AT state different from the normal performance state. Th...

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Main Authors YAMANE DAICHI, MIWA MASAHIRO, KATSUMATA NOBUKI, IGAWA TAKUSHI, KITA SHOGO, KUDO KIYOHIRO, KAWAE DAISUKE, TAKEMOTO HIRONORI
Format Patent
LanguageEnglish
Japanese
Published 14.01.2016
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Summary:PROBLEM TO BE SOLVED: To increase a player's amusement of transfer by transferring a game state to an AT (Assist Time) game by any of a lottery and a peak.SOLUTION: A game machine includes a normal performance state as a normal one and an AT state different from the normal performance state. The normal performance state is executed a prescribed number of times, and a lottery related to a transfer to the AT state is sometimes executed in the game. In some case, it is determined to transfer to the AT state by the lottery related to the transfer and, in another case, it is not determined to transfer to the AT state by the lottery related to the transfer. In the case of not being determined to transfer to the AT state by the lottery related to the transfer, after termination of the prescribed number of games having been set as the normal game, the prescribed number of games are executed again, and, when the prescribed number of games to be executed again are executed the prescribed number of times, the game machine reliably transfers the game to the AT state. 【課題】AT遊技への移行が抽選と天井とのいずれかで移行するので、遊技者としては移行の楽しみが増える。【解決手段】通常の演出状態である通常演出状態と、通常演出状態とは異なるAT状態と、を備え、前記通常演出状態は所定遊技回数行われ、遊技の際前記AT状態への移行に関する抽選が行われることがあり、前記移行に関する抽選により前記AT状態への移行を決定する場合と、前記移行に関する抽選により前記AT状態への移行を決定しない場合とがあり、前記移行に関する抽選により前記AT状態への移行を決定しない場合には、前記通常遊技として設定された前記所定遊技回数の遊技の終了後、再度前記所定遊技回数の遊技が実行され、再度行われる前記所定遊技回数の遊技が予め定めた回数実行されると、その後必ずAT状へ移行するように形成した。【選択図】図3
Bibliography:Application Number: JP20150183622