GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of saving the capacity of a processing program.SOLUTION: A microcomputer for game control executes, by the same processing routine: a first variation pattern selection processing for selecting a variation pattern including variable display time...

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Bibliographic Details
Main Author NAKAJIMA KAZUTOSHI
Format Patent
LanguageEnglish
Japanese
Published 06.08.2015
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Summary:PROBLEM TO BE SOLVED: To provide a game machine capable of saving the capacity of a processing program.SOLUTION: A microcomputer for game control executes, by the same processing routine: a first variation pattern selection processing for selecting a variation pattern including variable display time from the start of variable display to the end of the variable display of first variable display in a first variable display means in which a first start condition is established; and a second variation pattern selection processing for selecting a variation pattern including the variable display time from the start of the variable display to the end of the variable display of second variable display in a second variable display means in which a second start condition is established. The microcomputer selects, in the first variable display means and the second variable display means, from a plurality of variation patterns, a variation pattern including a variable display time of a variable display in the variable display means in which a start condition of the variable display is established. 【課題】処理プログラムの容量を節減できる遊技機を提供する。【解決手段】遊技制御用マイクロコンピュータは、第1の開始条件が成立した第1変動表示手段における第1の変動表示の変動表示開始時から変動表示終了時までの変動表示時間を含む変動パターンを選択するための第1変動パターン選択処理と、第2の開始条件が成立した第2変動表示手段における第2の変動表示の変動表示開始時から変動表示終了時までの変動表示時間を含む変動パターンを選択するための第2変動パターン選択処理とを、同一の処理ルーチンにより実行し、第1変動表示手段および第2変動表示手段のうち、変動表示の開始条件が成立した変動表示手段における変動表示の変動表示時間を含む変動パターンを複数の変動パターンから選択する。【選択図】図22
Bibliography:Application Number: JP20150099088