ROTARY DRUM TYPE GAME MACHINE
PROBLEM TO BE SOLVED: To provide a rotary drum type game machine capable of enhancing the interest of a player.SOLUTION: In a rotary drum type game machine 1, special performance processing (S107) different from one during a normal game is additionally executed at the momentum of the winning in a sp...
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Main Author | |
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Format | Patent |
Language | English Japanese |
Published |
16.07.2015
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a rotary drum type game machine capable of enhancing the interest of a player.SOLUTION: In a rotary drum type game machine 1, special performance processing (S107) different from one during a normal game is additionally executed at the momentum of the winning in a special performance lottery (S105) or the like. The special performance processing (S107) is constituted to include pseudo weight processing (S201), pseudo reel acceleration processing (S202), pseudo reel constant speed rotation processing (S203), pseudo stop operation effective processing (S204), and pseudo reel stop processing (S206) to be executed on the basis of the stop operation of a player. In a pseudo game, the payment of a game medium is not performed no matter what mode the combination of drawing patterns stopped and displayed might be.
【課題】遊技者の興趣を高めことのできる回胴式遊技機を提供する。【解決手段】回胴式遊技機1において、特殊演出抽選(S105)で当選したことなどを契機として、通常遊技中とは異なる特殊演出処理(S107)を追加的に実行する。特殊演出処理(S107)は、擬似ウェイト処理(S201)、擬似リール加速処理(S202)、擬似リール定速回転処理(S203)、擬似ストップ操作有効化処理(S204)、及び遊技者のストップ操作に基づいて実行される擬似リール停止処理(S206)などで構成される。擬似遊技では、停止表示された図柄の組み合わせがいずれの態様となっても遊技媒体の払出しは行われない。【選択図】図6 |
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Bibliography: | Application Number: JP20140001311 |