GAME MACHINE

PROBLEM TO BE SOLVED: To enhance interest in a game further as compared with before by a rescue function of a new mode.SOLUTION: Game points from completion of an AT period to start of a next AT period are counted. Concerning the game points, a predetermined number of points are granted based on a p...

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Bibliographic Details
Main Authors KOKUBU ATSUSHI, SAMIZO MASAHITO, ONISHI NOBUYUKI, INOUE SHINICHI, KOBAYASHI KOJI
Format Patent
LanguageEnglish
Japanese
Published 14.05.2015
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Summary:PROBLEM TO BE SOLVED: To enhance interest in a game further as compared with before by a rescue function of a new mode.SOLUTION: Game points from completion of an AT period to start of a next AT period are counted. Concerning the game points, a predetermined number of points are granted based on a prize winning combination determined by winning of a combination for one game. Then, when the game points become not less than 1,100, AT is granted. Concerning the game points, large points are granted when a second prize winning combination is determined than when a first prize winning combination is determined. 【課題】新たな態様の救済機能によって従来よりも遊技興趣を高めることを可能とする。【解決手段】AT期間が終了してから次のAT期間が開始されるまでの遊技ポイントを計数する。遊技ポイントは、1回の遊技に対し、役抽選によって決定した当選役に基づいて、所定数のポイントが付与される。そして、遊技ポイントが1100以上になった場合に、ATが付与される。遊技ポイントは、第1の当選役が決定された場合よりも、第2の当選役が決定された場合の方が、大きいポイントが付与される。【選択図】図13
Bibliography:Application Number: JP20150029256