GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, GAME PROGRAM RECORDING MEDIUM, AND GAME SYSTEM

PROBLEM TO BE SOLVED: To provide a game server, a method for controlling the game server, a game program, a game program recording medium for recording the game program, and a game system that ensure impartiality among users by suppressing a transaction of items within a game outside the game, and p...

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Bibliographic Details
Main Author KODAMA EIJI
Format Patent
LanguageEnglish
Japanese
Published 07.05.2015
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Summary:PROBLEM TO BE SOLVED: To provide a game server, a method for controlling the game server, a game program, a game program recording medium for recording the game program, and a game system that ensure impartiality among users by suppressing a transaction of items within a game outside the game, and prevent a decrease in interest in a game.SOLUTION: As shown in Fig. 5, a trade part processing part 105 includes: a trade request reception part 41; a reliability setting part 42; a reliability determination part 43; a data table update part 44; a trade part image output part 45, a bit received amount determination part 46; and a successful bit user extraction part 47. The reliability determination part 43 is means for determining whether reliability of virtual users reaches predetermined reliability required for making an exchange of virtual items. 【課題】ゲーム内アイテムのゲーム外での取引を抑制することで、ユーザの間の公平を確保し、ゲームへの興趣の低下を防止するゲームサーバ、ゲームサーバの制御方法、ゲームプログラム、ゲームプログラムを記録したゲームプログラム記録媒体及びゲームシステムを提供する。【解決手段】トレードパート処理部105は、図5に示すように、トレード要求受付部41と、信頼度設定部42と、信頼度判別部43と、データテーブル更新部44と、トレードパート画像出力部45と、入札受付額決定部46と、落札ユーザ抽出部47と、を備える。信頼度判別部43は、仮想ユーザの信頼度が仮想アイテムの交換に必要な所定の信頼度に達しているか否かを判別する手段である。【選択図】図5
Bibliography:Application Number: JP20130228179