SLOT MACHINE
PROBLEM TO BE SOLVED: To provide a slot machine capable of increasing the interest of a player accompanying a shift to a special game state.SOLUTION: A CPU 41a causes a CT to operate simultaneously with the shift to a challenge bonus, and determines whether or not the CT is operating for each game d...
Saved in:
Main Author | |
---|---|
Format | Patent |
Language | English Japanese |
Published |
09.04.2015
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | PROBLEM TO BE SOLVED: To provide a slot machine capable of increasing the interest of a player accompanying a shift to a special game state.SOLUTION: A CPU 41a causes a CT to operate simultaneously with the shift to a challenge bonus, and determines whether or not the CT is operating for each game during the challenge bonus. When determining that it is not operating yet, the CPU 41a causes the CT to operate again and always controls a game in the CT. Even when the shift to the challenge bonus is performed during an RT (3), the CPU 41a does not terminate the RT (3) but continues it until reaching a stipulated number of games. While the RT (3) is continued, even during the challenge bonus, the CPU 41a performs the drawing of replay (1) by a winning probability higher than that in a normal game state, accompanying the control of the RT (3).
【課題】特別遊技状態への移行に伴う遊技者の興趣を高めることができるスロットマシンを提供すること。【解決手段】CPU41aは、チャレンジボーナスへの移行と同時にCTを作動させるとともに、チャレンジボーナス中は1ゲーム毎にCTが作動中か否かを判定し、未作動であると判定した場合には再度CTを作動させ、常にCTに制御する。また、CPU41aは、RT(3)中にチャレンジボーナスに移行してもRT(3)は終了することがなく、規定ゲーム数に到達するまで継続し、RT(3)が継続している間は、チャレンジボーナス中であってもRT(3)の制御に伴い、通常遊技状態よりも高い当選確率でリプレイ(1)の抽選を行う。【選択図】図32 |
---|---|
Bibliography: | Application Number: JP20150005253 |