GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine having novel amusement.SOLUTION: Various patterns are variably displayed on a display screen of a liquid crystal display device 1400 on the basis of entry of a game ball into a start pocket opened on a game board 4, and a jackpot game state is generate...

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Bibliographic Details
Main Authors ICHIHARA TAKAAKI, IWATA KAZUYA
Format Patent
LanguageEnglish
Japanese
Published 26.03.2015
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Summary:PROBLEM TO BE SOLVED: To provide a game machine having novel amusement.SOLUTION: Various patterns are variably displayed on a display screen of a liquid crystal display device 1400 on the basis of entry of a game ball into a start pocket opened on a game board 4, and a jackpot game state is generated to open and close a large winning hole repeatedly up to a predetermined number of times when a pattern combination after stop of variation display corresponds to a jackpot. Also, a 2R jackpot game state for facilitating acquisition of a winning ball is executed for shift control to a low-probability time-shortening state on the basis of a winning of a 2R normal C jackpot in a high-probability non-time-shortening state. The game machine has the novel game spirit of avoiding a situation where a game must be stopped because of shortage in own balls in the middle of an important game of a changeover lottery between a left hitting state and a right hitting state by acquiring a winning ball. 【課題】 斬新な遊技性を有する遊技機を提供する。【解決手段】 遊技盤4上に開設された始動口に遊技球が入賞したことに基づいて液晶表示装置1400の表示画面に各種図柄を変動表示し、変動表示停止後の図柄の組み合わせが大当りに相当すると、大当り遊技状態を発生させて所定回数を限度に大入賞口を繰り返し開閉する。また高確率非時短状態で2R通常C大当りに当選したことに基づいて賞球の獲得が容易な2R大当り遊技状態を実行して低確率時短状態に移行制御する。賞球を獲得できることで左打ち状態と右打ち状態の切り替え抽選という重要な遊技の途中で持ち球不足により遊技を止めなければならない状況を回避させることができるという斬新な遊技性を有する遊技機を提供することができる。【選択図】 図151
Bibliography:Application Number: JP20140257397