PACHINKO GAME MACHINE
PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of preventing a player from overlooking a performance displayed on a display part of operation means.SOLUTION: The Pachinko machine includes: a decoration symbol display device 33 on which a performance is displayed; and a performance...
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Main Author | |
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Format | Patent |
Language | English Japanese |
Published |
19.03.2015
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of preventing a player from overlooking a performance displayed on a display part of operation means.SOLUTION: The Pachinko machine includes: a decoration symbol display device 33 on which a performance is displayed; and a performance button 100 having a rotary drum 123 and being operable by a player. The Pachinko machine causes the decoration symbol display device 33 to execute: first processing (a step S501) of executing a display for prompting the player to execute an operation of the performance button 100; second processing (a step S503) of, when the performance button 100 is operated, executing a display on the decoration symbol display device 33 for prompting the player to view the performance button 100; and third processing (a step S504) of, after starting the second processing, executing a display of a forenotice performance (a display of "Chance") on the rotary drum 123.
【課題】遊技者が操作手段の表示部に表示された演出を見過ごすことを防止することができるパチンコ遊技機を提供する。【解決手段】演出が表示される装飾図柄表示装置33と、回転ドラム123が設けられ、遊技者が操作可能な演出用ボタン100とを具備するパチンコ遊技機において、装飾図柄表示装置33に演出用ボタン100の操作を遊技者に促す表示を行う第一の処理(ステップS501)と、演出用ボタン100が操作された場合に、装飾図柄表示装置33に演出用ボタン100を見ることを遊技者に促す表示を行う第二の処理(ステップS503)と、前記第二の処理を開始した後に、回転ドラム123に予告演出の表示(「チャンス!」の表示)を行う第三の処理(ステップS504)とを実行する。【選択図】図21 |
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Bibliography: | Application Number: JP20130184465 |