GAME MACHINE
PROBLEM TO BE SOLVED: To provide a technique capable of preventing a player from getting tired to maintain motivation.SOLUTION: In a lower area on a screen, for example, word rows L1, L2 of upper and lower stages are displayed, and images of two characters corresponding to the respective word rows L...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
15.01.2015
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a technique capable of preventing a player from getting tired to maintain motivation.SOLUTION: In a lower area on a screen, for example, word rows L1, L2 of upper and lower stages are displayed, and images of two characters corresponding to the respective word rows L1, L2 are displayed vertically. In each of the word rows L1, L2, contents of words uttered by each character are displayed as letter information. The words uttered by the two characters advance in a continuously conversational form, and have contents for executing a notice performance under variation display and explanation of a ready-to-win pip.
【課題】遊技者の飽きを防止して意欲を維持することができる技術を提供する。【解決手段】画面の下部領域に、例えば上下2段のセリフ行L1,L2が表示されるとともに、各セリフ行L1,L2に対応する2人のキャラクターの画像が上下にそれぞれ表示されている。各セリフ行L1,L2には、各キャラクターが発したセリフ(台詞)の内容が文字情報として表示される。そして、これら2人のキャラクターの発するセリフは、連続性のある会話形式で進行し、変動表示中の予告演出やリーチ目の解説を行う内容となっている。【選択図】図24 |
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Bibliography: | Application Number: JP20140144233 |