INFORMATION PROCESSOR, AND GAME PROGRAM

PROBLEM TO BE SOLVED: To shorten a contest time with an enemy character by recovering a consumption parameter without needing time and effort.SOLUTION: A server device relating to this invention consumes a consumption parameter to perform one-time contest in response to an operation input from a pla...

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Main Authors SUGA AKIHIRO, KAMIYAMA KEISUKE, SASAKI HISASHI, SATSUMA SADATAKE, KUSUMOTO JUNICHI, KAGAMI SATOSHI, KURITA KEISUKE, NONAKA SHINICHIRO
Format Patent
LanguageEnglish
Japanese
Published 20.11.2014
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Summary:PROBLEM TO BE SOLVED: To shorten a contest time with an enemy character by recovering a consumption parameter without needing time and effort.SOLUTION: A server device relating to this invention consumes a consumption parameter to perform one-time contest in response to an operation input from a player, and recovers the consumption parameter by using a recovery item belonging to the player. In the case that a plurality of one-time contents are performed by repeating consumption and recovery of the consumption parameter in response to operation inputs of a plurality of times from the player until a physical strength parameter of the enemy character drops to a predetermined value or below, the total number of recovery items used to recover the consumption parameter is calculated. Whether the number of owned recovery items of the player is equal to or more than the calculated total number of recovery items is determined in response to a one-time special operation input from the player. When the determination is affirmed, the calculated total number of recovery items is automatically used from among the recovery items owned by the player, and a one-time contest is performed to make the physical strength parameter of the enemy character the predetermined value or below. 【課題】手間をかけずに消費パラメーターを回復させ、敵キャラクターとの対戦時間を短縮する。【解決手段】本発明に係るサーバー装置は、プレイヤーからの操作入力に応答して、消費パラメーターを消費させ1回の対戦を行い、プレイヤーが所有する回復アイテムの使用により消費パラメーターを回復させる。敵キャラクターの体力パラメーターを所定値以下にさせるまで、プレイヤーからの複数回の操作入力に応答して消費パラメーターの消費と回復とが繰り返されることによって1回の対戦が複数行われる場合に、消費パラメーターの回復に使用される回復アイテムの総数を算出する。プレイヤーからの1回の特別操作入力に応答して、プレイヤーの回復アイテムの所有数が、算出された回復アイテムの総数以上であるか否かを判定する。かかる判定が肯定された場合に、算出された総数の回復アイテムをプレイヤーが所有する回復アイテムの中から自動的に使用し、1回の対戦を行って敵キャラクターの体力パラメーターを所定値以下にさせる。【選択図】図10
Bibliography:Application Number: JP20130144645