GAME MACHINE
PROBLEM TO BE SOLVED: To limit an influence to partial peripheral boards, and to prevent a spread to the entire part of a plurality of peripheral boards when data transmitted because of, for example, an influence of noise in one portion of a loopback communication path used in a game machine change...
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Main Author | |
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Format | Patent |
Language | English Japanese |
Published |
20.11.2014
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To limit an influence to partial peripheral boards, and to prevent a spread to the entire part of a plurality of peripheral boards when data transmitted because of, for example, an influence of noise in one portion of a loopback communication path used in a game machine change halfway.SOLUTION: A branch part 45 and a dummy circuit 44D are provided in a loopback communication path, and an error-prone peripheral board 44-2 is separated from the loopback path. Even if an error occurs in wiring W, the influence can be limited to the peripheral board 44-2.
【課題】遊技機で用いられているループバック通信路の一部でノイズの影響などにより送信されたデータが途中で変化したときに、これによる影響を一部の周辺基板に限定し、複数の周辺基板全体への波及を防止する。【解決手段】ループバック通信路に、分岐部45と、ダミー回路44Dを設け、エラーの生じやすい周辺基板44−2をループバックの経路から分離する。配線Wでエラーが発生したとしても、これによる影響を周辺基板44−2に限定することができる。【選択図】図7 |
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Bibliography: | Application Number: JP20130096671 |