IMAGE PROCESSOR AND METHOD FOR THE SAME
PROBLEM TO BE SOLVED: To provide a game machine displaying various videos including an effect reel or effect animation having a large processing load at a proper frame rate.SOLUTION: The lower half of a 30-fps region is drawn by processing of 60-fps even-numbered frames, and the upper half of the 30...
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Main Authors | , |
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Format | Patent |
Language | English |
Published |
21.06.2012
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine displaying various videos including an effect reel or effect animation having a large processing load at a proper frame rate.SOLUTION: The lower half of a 30-fps region is drawn by processing of 60-fps even-numbered frames, and the upper half of the 30-fps region is drawn by processing of 60-fps odd-numbered frames. The drawing is performed in a 60-fps region each time. Thereby, compared to when drawing an entire 30-fps image by both the odd-numbered frames and the even-numbered frames, the processing load of a processing part 70 can be reduced to half. |
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Bibliography: | Application Number: JP20100265169 |