GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine performing the variable display of symbols to be performed for a performance at high speed even when processing loads related to the determination of performance contents and the control of the output of the performance are large.SOLUTION: A main board...

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Bibliographic Details
Main Authors KUMAGAI HIROSHI, NAKAJIMA KAZUYUKI
Format Patent
LanguageEnglish
Published 29.03.2012
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Summary:PROBLEM TO BE SOLVED: To provide a game machine performing the variable display of symbols to be performed for a performance at high speed even when processing loads related to the determination of performance contents and the control of the output of the performance are large.SOLUTION: A main board 3 performs the overall control of the progress of a game, a sub main-board 5 determines the performance contents accompanying the progress of the game, and a sub sub-board 7 controls the screen of a display 35 to perform the performance corresponding to performance designation data of the sub main-board 5. When data indicating the rotation start of a main reel are input through the sub main-board 5 to the sub sub-board 7, the sub sub-board 7 configures video images in which sub reels start rotation at once and makes the display 35 display the video images. When data indicating the stop of the main reel are input through the sub main-board 5 to the sub sub-board 7, the sub sub-board 7 configures video images in which the sub reels stop at symbols corresponding to the input timing of the data and makes the display 35 display the video images.
Bibliography:Application Number: JP20100207534