GAME APPARATUS

PROBLEM TO BE SOLVED: To associate player's jumping with character's jumping in a game screen for intuitively operating a character by player's jumping. SOLUTION: The game apparatus includes jumping boards, a group 42 of positional sensors for detecting a change in movement of the jum...

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Main Authors OGINO HIDETOMO, SHOJI KOICHI, MATSUO MANABU, NISHIMURA NORIYUKI, HIRATA TORU, SHIMADA RYUSUKE, IGUCHI TOMOHIKO, KAGEYAMA AKIRA, KUNISAWA HITOSHI, SHIRAISHI MASAYA
Format Patent
LanguageEnglish
Published 02.04.2010
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Abstract PROBLEM TO BE SOLVED: To associate player's jumping with character's jumping in a game screen for intuitively operating a character by player's jumping. SOLUTION: The game apparatus includes jumping boards, a group 42 of positional sensors for detecting a change in movement of the jumping boards, and a group 43 of acceleration sensors. A CPU 31 detects player's jumping on a jumping board based on the change in movement detected by the sensors. The CPU 31 controls the movement of the character displayed in the game screen in association with the detected player's jumping. COPYRIGHT: (C)2010,JPO&INPIT
AbstractList PROBLEM TO BE SOLVED: To associate player's jumping with character's jumping in a game screen for intuitively operating a character by player's jumping. SOLUTION: The game apparatus includes jumping boards, a group 42 of positional sensors for detecting a change in movement of the jumping boards, and a group 43 of acceleration sensors. A CPU 31 detects player's jumping on a jumping board based on the change in movement detected by the sensors. The CPU 31 controls the movement of the character displayed in the game screen in association with the detected player's jumping. COPYRIGHT: (C)2010,JPO&INPIT
Author IGUCHI TOMOHIKO
NISHIMURA NORIYUKI
OGINO HIDETOMO
SHIMADA RYUSUKE
MATSUO MANABU
KUNISAWA HITOSHI
SHOJI KOICHI
SHIRAISHI MASAYA
KAGEYAMA AKIRA
HIRATA TORU
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– fullname: HIRATA TORU
– fullname: SHIMADA RYUSUKE
– fullname: IGUCHI TOMOHIKO
– fullname: KAGEYAMA AKIRA
– fullname: KUNISAWA HITOSHI
– fullname: SHIRAISHI MASAYA
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Snippet PROBLEM TO BE SOLVED: To associate player's jumping with character's jumping in a game screen for intuitively operating a character by player's jumping....
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SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME APPARATUS
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