GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of favorably coping with illegal action. SOLUTION: A pachinko machine is provided with a main control board 301. A CPU 311 is mounted on the main control board 301. In the CPU 311, a ROM 312 storing various control programs to be executed by th...
Saved in:
Main Authors | , |
---|---|
Format | Patent |
Language | English |
Published |
16.04.2009
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | PROBLEM TO BE SOLVED: To provide a game machine capable of favorably coping with illegal action. SOLUTION: A pachinko machine is provided with a main control board 301. A CPU 311 is mounted on the main control board 301. In the CPU 311, a ROM 312 storing various control programs to be executed by the CPU 311 and data of fixed values, and a RAM 313 as a memory for temporarily storing various kinds of data during execution of the control programs stored in the ROM 312 are included. As various processes are executed in the CPU 311, games progress in the pachinko machine. In this case, detection signals from a magnetism detection sensor 105, a photosensor 106, and a vibration detection sensor 107 are input. In a case where occurrence of illegal action is specified based on result of detection by the CPU 311, regulation is performed to prohibit progression of regular games. COPYRIGHT: (C)2009,JPO&INPIT |
---|---|
Bibliography: | Application Number: JP20070247853 |