GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of reducing the data volume and the load on the display process. SOLUTION: The game machine has a polygon data storage part 86b for storing object data consisting of polygons, and a JPEG data storage part 86c for storing motion JPEG data. By pa...
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Main Authors | , , , , , , , , , , |
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Format | Patent |
Language | English |
Published |
14.12.2006
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine capable of reducing the data volume and the load on the display process. SOLUTION: The game machine has a polygon data storage part 86b for storing object data consisting of polygons, and a JPEG data storage part 86c for storing motion JPEG data. By pasting the motion JPEG data stored in the JPEG data storage part 86c as texture to the polygons stored in the polygon data storage part 86b, displaying the data, and expanding/reducing the JPEG data by changing the coordinate axes of the object data, the data volume for the presentation display and the load on the display process can be reduced, and the three-dimensional and various presentation display can be performed. COPYRIGHT: (C)2007,JPO&INPIT |
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Bibliography: | Application Number: JP20050159726 |