GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine which can restrict not only the data volume but also burden on the display processing. SOLUTION: The game machine is provided with a polygon data memory part 86b for storing object data comprising polygons and a JPEG data memory part 86c for storing mo...
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Main Authors | , , , , , , , , , , |
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Format | Patent |
Language | English |
Published |
07.12.2006
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine which can restrict not only the data volume but also burden on the display processing. SOLUTION: The game machine is provided with a polygon data memory part 86b for storing object data comprising polygons and a JPEG data memory part 86c for storing motion JPEG data. The motion JPEG data stored in the JPEG data memory part 86c is pasted on the polygons stored in the polygon data memory part 86b as a texture to be displayed while continuous frames are displayed backward successively at a normal reproduction speed thereby reducing the data volume for performance display. This also can reduce burden on the display processing while the data to be pasted on the polygons are individual independent JPEG data thereby accomplishing a reversible replay display without burden on the processing. COPYRIGHT: (C)2007,JPO&INPIT |
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Bibliography: | Application Number: JP20050156138 |