GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine which can restrict not only the volume of data but also burden on the display processing. SOLUTION: The game machine is provided with a polygon data memory part 86b for storing object data comprising polygons and a JPEG data memory part 86c for storing...
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Main Authors | , , , , , , , , , , |
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Format | Patent |
Language | English |
Published |
07.12.2006
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine which can restrict not only the volume of data but also burden on the display processing. SOLUTION: The game machine is provided with a polygon data memory part 86b for storing object data comprising polygons and a JPEG data memory part 86c for storing motion JPEG data. The motion JPEG data stored in the JPEG data memory part 86c are pasted on the polygons stored in the polygon data memory part 86c as a texture to be displayed while spherical object data is used as object data thereby reducing the volume of data for performance display. This also can reduce burden on the display processing while accomplishing a superior three-dimensional performance display. COPYRIGHT: (C)2007,JPO&INPIT |
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Bibliography: | Application Number: JP20050156135 |