GAME MACHINE AND SIMULATION GAME PROGRAM
PROBLEM TO BE SOLVED: To provide a game machine which allows a player to visually enjoy a wider range than that of a conventional machine. SOLUTION: This pachinko machine 100 is provided with: a main substrate 400 for performing a lottery of a game state; a liquid crystal display device 250 for disp...
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Main Authors | , , , |
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Format | Patent |
Language | English |
Published |
15.07.2004
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Edition | 7 |
Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine which allows a player to visually enjoy a wider range than that of a conventional machine. SOLUTION: This pachinko machine 100 is provided with: a main substrate 400 for performing a lottery of a game state; a liquid crystal display device 250 for displaying the result of the lottery by each lottery by the main substrate 400 by the stop mode of special patterns; a lamp provided separately from the liquid crystal display device 250; a speaker 140; and a sub substrate 420 for making the lamp and the speaker 140 consecutively make lamp predictionary performance which performs a sign that a game state comes into a special game state. COPYRIGHT: (C)2004,JPO&NCIPI |
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Bibliography: | Application Number: JP20020367829 |