GAME MACHINE
PROBLEM TO BE SOLVED: To solve a problem of becoming difficult to detect illegal action for performing illicit paying out since a large quantity of game media are paid out as a matter of course when increasing the maximum storable number of a game machine more than the conventional number. SOLUTION:...
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Main Author | |
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Format | Patent |
Language | English |
Published |
25.02.2003
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Edition | 7 |
Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To solve a problem of becoming difficult to detect illegal action for performing illicit paying out since a large quantity of game media are paid out as a matter of course when increasing the maximum storable number of a game machine more than the conventional number. SOLUTION: When 210 medals are credited to a slot machine 11, when a storage mode is released since a C/P switch 24 is pressed, the medal number of adjusting 210 pieces is displayed by a bar graph as the storage number on a liquid crystal display 36. For example, when paying out up to 60 pieces, the height of the bar graph for indicating the storage number lowers up to the height of 150 pieces, and instead, the height of the bar graph for indicating the paying out number oppositely displayed on the right side heightens up to 60 pieces. When an adjustment finishes since the 210 medals are wholly paid out, the height of the bar graph for indicating the storage number becomes 0, and the height of the bar graph for indicating the paying out number becomes the height of 210 pieces. |
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Bibliography: | Application Number: JP20010248790 |