VIDEO GAME DEVICE

PROBLEM TO BE SOLVED: To make displayable a natural and automatically tracked image without concealing an operated character by an obstruction. SOLUTION: The video game device includes a step (S1) for obtaining a segment (XY) for connecting an operating character (21 and a point Y) and a camera (22...

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Bibliographic Details
Main Authors MURAKAMI TOSHIHISA, INOUE OSAMU
Format Patent
LanguageEnglish
Published 31.07.2001
Edition7
Subjects
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Summary:PROBLEM TO BE SOLVED: To make displayable a natural and automatically tracked image without concealing an operated character by an obstruction. SOLUTION: The video game device includes a step (S1) for obtaining a segment (XY) for connecting an operating character (21 and a point Y) and a camera (22 and a points X), and a point (A) as an intersection with an obstruction (R), a step (S2) for obtaining a point (P) located on the extension of the obstruction (R) on which the length of a segment (AY) is equal to that of a segment (AP), a step (S3) for obtaining a point (B) visually recognized by the camera (22) as a boundary of the operating character (21) and the obstruction (R), a step (S4) for obtaining a point (C) located on the extension of a segment (YB) for connecting the point (Y) and the point (B) on which the length of a segment (YC) is equal to that of a segment (YX), and a step (S6) for moving the camera (22) to a position between the point (C) and the point (P).
Bibliography:Application Number: JP20000016623