VIDEO GAME DEVICE
PROBLEM TO BE SOLVED: To make displayable a natural and automatically tracked image without concealing an operated character by an obstruction. SOLUTION: The video game device includes a step (S1) for obtaining a segment (XY) for connecting an operating character (21 and a point Y) and a camera (22...
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Main Authors | , |
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Format | Patent |
Language | English |
Published |
31.07.2001
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Edition | 7 |
Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To make displayable a natural and automatically tracked image without concealing an operated character by an obstruction. SOLUTION: The video game device includes a step (S1) for obtaining a segment (XY) for connecting an operating character (21 and a point Y) and a camera (22 and a points X), and a point (A) as an intersection with an obstruction (R), a step (S2) for obtaining a point (P) located on the extension of the obstruction (R) on which the length of a segment (AY) is equal to that of a segment (AP), a step (S3) for obtaining a point (B) visually recognized by the camera (22) as a boundary of the operating character (21) and the obstruction (R), a step (S4) for obtaining a point (C) located on the extension of a segment (YB) for connecting the point (Y) and the point (B) on which the length of a segment (YC) is equal to that of a segment (YX), and a step (S6) for moving the camera (22) to a position between the point (C) and the point (P). |
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Bibliography: | Application Number: JP20000016623 |