Amusement or skill games with prizes machines

An amusement or skill games with prizes machine has means for registering a score or its equivalent and comparing it with that registered in a previous play. If that is bettered the machine issues a token, such as a ticket, with details recorded on it. At the end of a sequence, the player with the b...

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Bibliographic Details
Main Authors ALAN GEOFFREY PARKER, MICHAEL ALAN FOSTER, RONALD ARTHUR WATTS
Format Patent
LanguageEnglish
Published 17.06.1987
Edition4
Subjects
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Summary:An amusement or skill games with prizes machine has means for registering a score or its equivalent and comparing it with that registered in a previous play. If that is bettered the machine issues a token, such as a ticket, with details recorded on it. At the end of a sequence, the player with the best performance can redeem a prize through his token, possibly directly through the machine. The prize fund may increment throughout the sequence, and the machine can display target and actual performances. In an alternative a central computer may send questions to a plurality of satellite computers. Players at the satellites make their responses and the central computer ranks the responses by speed of correct response.
Bibliography:Application Number: GB19860029766