SYSTEMS AND METHODS FOR HEADPHONE RENDERING MODE-PRESERVING SPATIAL CODING
Systems and methods for preserving headphone rendering mode (HRM) in object clustering are described. In an embodiment, an object-based audio data processing system includes a processor configured to receive a plurality of audio objects, wherein an audio object of the plurality of audio objects is a...
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Main Authors | , , , , |
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Format | Patent |
Language | English French German |
Published |
17.07.2024
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Subjects | |
Online Access | Get full text |
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Summary: | Systems and methods for preserving headphone rendering mode (HRM) in object clustering are described. In an embodiment, an object-based audio data processing system includes a processor configured to receive a plurality of audio objects, wherein an audio object of the plurality of audio objects is associated with respective object metadata that indicates respective spatial position information and an HRM; determine a plurality of cluster positions by applying an extended hybrid distance metric to a spatial coding algorithm to calculate a partial loudness for each of the audio objects; render the audio objects to the cluster positions to form a plurality of clusters by applying the extended hybrid distance metric to the spatial coding algorithm to calculate object-to-cluster gains; and transmit the clusters to a spatial reproduction system. |
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Bibliography: | Application Number: EP20220783160 |