SYSTEMS AND METHODS FOR HEADPHONE RENDERING MODE-PRESERVING SPATIAL CODING

Systems and methods for preserving headphone rendering mode (HRM) in object clustering are described. In an embodiment, an object-based audio data processing system includes a processor configured to receive a plurality of audio objects, wherein an audio object of the plurality of audio objects is a...

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Bibliographic Details
Main Authors YANG, Ziyu, LU, Lie, PURNHAGEN, Heiko, BREEBAART, Dirk Jeroen, STODDARD, Jeremy Grant
Format Patent
LanguageEnglish
French
German
Published 17.07.2024
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Summary:Systems and methods for preserving headphone rendering mode (HRM) in object clustering are described. In an embodiment, an object-based audio data processing system includes a processor configured to receive a plurality of audio objects, wherein an audio object of the plurality of audio objects is associated with respective object metadata that indicates respective spatial position information and an HRM; determine a plurality of cluster positions by applying an extended hybrid distance metric to a spatial coding algorithm to calculate a partial loudness for each of the audio objects; render the audio objects to the cluster positions to form a plurality of clusters by applying the extended hybrid distance metric to the spatial coding algorithm to calculate object-to-cluster gains; and transmit the clusters to a spatial reproduction system.
Bibliography:Application Number: EP20220783160