RENDERING OF PERSISTENT PARTICLE TRAILS FOR DYNAMIC DISPLAYS

A method including defining, in a buffer, particles having initial positions in an absolute coordinate system independent of a graphical user interface (GUI) in which the particles are renderable. The method also includes assigning memory ranges within the buffer to corresponding ones of the particl...

Full description

Saved in:
Bibliographic Details
Main Authors FARM, Brian P, PIETARINEN, Seppo A
Format Patent
LanguageEnglish
French
German
Published 02.11.2022
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:A method including defining, in a buffer, particles having initial positions in an absolute coordinate system independent of a graphical user interface (GUI) in which the particles are renderable. The method also includes assigning memory ranges within the buffer to corresponding ones of the particles. The method also includes generating, in the memory ranges, updated positions for the particles. The method also includes determining, in the memory ranges and from a combination of the initial positions and the updated positions, corresponding vertices for each of the particles. The method also includes creating, from the corresponding vertices, corresponding particle trails for the particles. The method also includes storing the corresponding particle trails in the memory ranges associated with the particles.
Bibliography:Application Number: EP20220169920