VALIDATING A PLAYER'S REAL-WORLD LOCATION USING ACTIVITY WITHIN A PARALLEL REALITY GAME

Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in...

Full description

Saved in:
Bibliographic Details
Main Authors NOMURA, Tatsuo, KESLIN, Phillip, Craig, KORNMANN, David, HANKE, John, V, KILDAY, Bill, J, QUIGLEY, Mike, AHMAD, Raza, WU, Edward, STERANKA, Michael, SUGA, Kento
Format Patent
LanguageEnglish
French
German
Published 03.06.2020
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
Bibliography:Application Number: EP20180838456