SYSTEM AND METHOD FOR PROCEDURALLY GENERATED OBJECT DISTRIBUTION IN REGIONS OF A THREE-DIMENSIONAL VIRTUAL ENVIRONMENT
A system and method of procedural generation of graphics includes generating a bounding polygon corresponding to a size and shape of a region within a three-dimensional virtual environment that includes the plurality of objects, aligning, with the processor the bounding polygon with a two-dimensiona...
Saved in:
Main Authors | , |
---|---|
Format | Patent |
Language | English French German |
Published |
22.11.2023
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | A system and method of procedural generation of graphics includes generating a bounding polygon corresponding to a size and shape of a region within a three-dimensional virtual environment that includes the plurality of objects, aligning, with the processor the bounding polygon with a two-dimensional arrangement of tiles that include predetermined locations corresponding to the objects, identifying object locations within the bounding polygon based on the data corresponding to the predetermined plurality of locations within the tiles, each object location corresponding to one predetermined location in one tile in the plurality of tiles that lies within the bounding polygon, and generating, with the processor and a display device, a graphical depiction of the three-dimensional virtual environment including graphical depictions of the plurality of objects positioned in the plurality of object locations within the bounding polygon in the region. |
---|---|
Bibliography: | Application Number: EP20170748787 |