FOVEATED GEOMETRY TESSELLATION

In graphics processing data is received representing one or more vertices for a scene in a virtual space. A projection of the vertices onto a screen space of a display device is performed. A density of the vertices is adjusted for selected portions of the screen space, such that a lower density of v...

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Bibliographic Details
Main Authors BECK, Justin, DOOLITTLE, John, REHON, Brendan, KUTNER, Michael A, MURAKAWA, Jun
Format Patent
LanguageEnglish
French
German
Published 24.04.2019
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Summary:In graphics processing data is received representing one or more vertices for a scene in a virtual space. A projection of the vertices onto a screen space of a display device is performed. A density of the vertices is adjusted for selected portions of the screen space, such that a lower density of vertices is present in selected portions of the screen space. Primitive assembly is performed on the vertices to generate a one or more primitives in screen space from the projection of the vertices onto the screen space. A finished frame is then generated by performing pixel processing to assign pixel values to the pixel or pixels that are part of the corresponding primitives. In some implementations, the finished frame can be stored in the memory or displayed on the display device.
Bibliography:Application Number: EP20160860636