A video game processing apparatus, a method and a computer program product for processing a video game

Game information delivered from other video game processing apparatus different from a player's own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the...

Full description

Saved in:
Bibliographic Details
Main Authors HASEGAWA, TOMOHIRO, ARAKAWA, TAKESHI, KANDO, TATSUYA
Format Patent
LanguageEnglish
French
German
Published 11.06.2008
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Game information delivered from other video game processing apparatus different from a player's own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the information receiver. The conditional read data cannot be read when a specific condition is met, while the unconditional read data can be read unconditionally. It is determined whether or not the specific condition is met during progress of the video game. When the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored in the information storage. On the other hand, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.
Bibliography:Application Number: EP20070023583