Method for controlling character behavior in video games, video game machine, and computer-readable recording medium on which video game program is recorded
A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium (40) for storing a plurality of preset behavior patterns. A behavior-pattern selection unit (47) selects one of the behavior patterns according to...
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Main Author | |
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Format | Patent |
Language | English French German |
Published |
12.04.2000
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Edition | 7 |
Subjects | |
Online Access | Get full text |
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Summary: | A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium (40) for storing a plurality of preset behavior patterns. A behavior-pattern selection unit (47) selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit (48) causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit (45). The emotion setting of the character is changed by an emotion setting unit (46). |
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Bibliography: | Application Number: EP19990119126 |