BILDVERARBEITUNGSVERFAHREN UND BILDPROZESSOR

Respective ball directions from respective players to the ball B are computed, based on display coordinates of the respective players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. The respective ball directions and the input direction...

Full description

Saved in:
Bibliographic Details
Main Authors YANAGIHORI, TAKAYUKI, MINE, YUICHIRO
Format Patent
LanguageGerman
Published 23.03.2006
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Respective ball directions from respective players to the ball B are computed, based on display coordinates of the respective players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. The respective ball directions and the input direction are compared with each other to select a player P whose ball direction is in a prescribed range based on an opposite direction to the input direction. A game player can arbitrarily select a player, and the selected player is never moved in unintended direction. Player directions from the ball B to players P are computed based on display coordinates of the players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. When an offset angle between the player direction and the input direction is in a prescribed range, the player P is moved in the input direction by the cross key 18. The players can be moved as intended by simple operation.
Bibliography:Application Number: DE19966034526T