Generating challenges using location-based gaming companion applications
The invention discloses a method for game interaction. The method includes capturing a plurality of snapshots generated from a game application executing for a first user. The method includes generating a user-defined packet from parameter information provided by the first user through a first compa...
Saved in:
Main Authors | , , , , , |
---|---|
Format | Patent |
Language | Chinese English |
Published |
11.10.2022
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | The invention discloses a method for game interaction. The method includes capturing a plurality of snapshots generated from a game application executing for a first user. The method includes generating a user-defined packet from parameter information provided by the first user through a first companion interface of a first computing device of the first user, wherein the parameter information is based on one or more snapshots of the plurality of snapshots. The method includes generating a tag for the user-defined packet. The method includes providing the indicia for display on a second computing device of a second user, wherein the indicia enables access to the user-defined packet.
本发明公开了一种用于游戏交互的方法。所述方法包括捕获从为第一用户执行的游戏应用程序生成的多个快照。所述方法包括根据由所述第一用户通过所述第一用户的第一计算装置的第一配套界面提供的参数信息来生成用户定义的包,其中所述参数信息基于所述多个快照中的一个或多个快照。所述方法包括为所述用户定义的包生成标记。所述方法包括提供所述标记以显示在第二用户的第二计算装置上,其中所述标记使得能够访问所述用户定义的包。 |
---|---|
Bibliography: | Application Number: CN202210713010 |