Method for converting three-dimensional scene from rendering reality to physical reality

The invention discloses a method for converting a three-dimensional scene from rendering reality to physical reality, and the method greatly improves the conversion efficiency from the rendering reality scene to the physical reality scene through the steps of light conversion, material conversion, m...

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Bibliographic Details
Main Authors ZHANG HAILIN, ZHOU WEN, TANG RUI, ZHENG JIAXIANG, SHI JIAJUN
Format Patent
LanguageChinese
English
Published 02.08.2022
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Summary:The invention discloses a method for converting a three-dimensional scene from rendering reality to physical reality, and the method greatly improves the conversion efficiency from the rendering reality scene to the physical reality scene through the steps of light conversion, material conversion, material classification, model splitting and clustering, model semantic annotation, model collision body detection and animation model conversion. And the obtained physical real scene can be better displayed in a VR/AR/MR mode. Due to the improvement of the conversion efficiency, a large number of rendered real scenes can become physical real scenes, and more real data are provided for virtual simulation of the robot. 本发明公开了一种三维场景由渲染真实到物理真实的转换方法,通过灯光转换、材质转换、材质分类、模型拆分与聚类、模型语义标注、模型碰撞体检测、动画模型转换步骤,极大地提高了渲染真实场景到物理真实场景的转换效率,得到的物理真实场景能更好地通过VR/AR/MR的方式进行展示。由于转换效率的提升,大量的渲染真实场景可以成为物理真实场景,为机器人的虚拟仿真提供更多的真实数据。
Bibliography:Application Number: CN202210314898